Work notes for Buoy, a work-in-progress interactive soundscape where you float around to control the sounds you hear.
Undefined Control Sequence: Work Notes
Undefined Control Sequence is a livecode performance that attempts to make online performances more on-the-fly by letting the audience to control the video and sound from a ‘remote controller’ website.
Reality Threshold: Follow the Light
Demo video Follow the Light is a vertical maze built with Unreal Engine. To escape the maze, you have to follow different shades of lights and find which door or hole leads to the next level. Download Windows(x64) build Ideation My initial project plan was different from this version – I wanted to make a maze… Continue reading Reality Threshold: Follow the Light
WordEater
WordEater is a web based game that lets you gobble up a bunch of meaningless words in order to make another meaningless sentence, eventually removing all words that you see in the screen.
Doodlering
Demo doodlering.mididice.works Exhibition website (Korean) The website is currently still in progress and works best at 360 * 760. Doodlering is a mobile web storybook generator that I made in mididice, which is a media art team that I made and is based in Seoul. I used the resources I learned from Yining Shi’s Machine Learning… Continue reading Doodlering
Hybrid-fish
a unity interactive fiction reimagining The Little Mermaid, by Jeeyoon Hyun & Chenyan Yu
Sound Branches
Demo video How I made it Last week I experimented with Fingertap Player, an instrument that replays fingertap by hitting objects with different materials. There were two problems with the previous version: I found out that combining force sensitive resistors(FSRs) were not very good at capturing rhythms, and servo motors were not strong enough to produce… Continue reading Sound Branches
Pillars of Sound
Link to web demo I made a soundwalk scene in Unity where you can walk around and trigger different environmental sounds. How I built it Using free assets I played with some free assets in the Unity store. One downside with using assets from the store is having different art styles, so I sticked with… Continue reading Pillars of Sound